Mod attributes
When installing a mod it can not be determined from a mod's metadata whether this must be made active on the user's request or only when it's needed to make an other mod work. For that (and other things) this dialog is intended:

To view the mod information you just have to select one in the top combobox, the rest of the screen changes accordingly:

The "update" button only becomes active when you change any one of these things:
you can enter / change the name on the screen
it's also possible to add extra text
you can choose if you want to be able to indicate that the mod must be activated (in that case the name will appear in the upper part) or that you can only view if it's been activated (these are in the lower part of the screen)
you can also choose if the functionality that selects mod with a savefile needs to take the mod's status into account. If it doesn't, the mod is deactivated when activating the save-selection.
Finally you can get a list of the mod's components:

adn of the mods it needs to be able to work:
